quell
verb
quelled, quelling
'to thoroughly overwhelm and reduce to submission or passivity.'


A group of unlikely monsters, forced out of their savage lifestyle must work together as nomadic butlers in a hostile and distant world overcome by shadows and mist.No longer belonging to their packs and unwanted in a steadily modernizing world of civilized beasts, they must go against their primal nature to survive.To become quelled is their only choice.


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The Quelling



For whatever reason, whether it is desiring something more or wanting to escape from the dangers of monsterhood, ferals may undergo the practice of quelling, fleeing from their pack and converting into the civilized world.Recently quelled are quick to seek and start work in civilized villages, though some are wise to begin with butler work, being hired by one of the exalted. With butler work comes the free housing and companionship, and the cost being the freedom that comes with being feral.
Though for many quells, the price to pay is negligible...


Technology in Hrel is on par with the late 1800s and early 1900s.
The world is populated by various monsters, of all shapes and sizes.
Hrel is a cold and boreal country.


Hrel is populated by many types of monsters.Feral monsters; outsiders withheld by civilized norms who live far, far away from the civilized ones.
"If you ask me, I find that word a bit rude... personally, I prefer the term... uncivilized. I mean, I'm not walking around on all fours, am I?"
Civilized monsters; beasts that have been born into civilized behavior.
Some civilized ones convert to the other side, believe it or not..
Exalted monsters; beasts from packs that have been around for ages. Powerful, wealthy, and typically owning vast manors or castles...
...and every manor needs a butler.
Quells or the quelled, feral monsters that have converted and become civilized. Frequent victims of scrutiny, from both the civilized and their uncivilized brethren.
"You see the way they look at us? I don't know how they can tell us apart... I can't tell what makes us different. We're all monsters, no matter what, right? So why are we treated differently?"
Masked ones are monsters that have undergone a procedure where a featureless mask is bound to their face, hiding who they are. While the monster remains the same beast, their distinctive features are taken away; their face, fur color, and scent. This procedure is typically done by monsters who have fled from their pack.
Not every monster wears the mask to hide from their pack. For some, it could be other reasons...
Untameables or the untamed as their title describes are wild and large beasts that are beyond civilizing. Feared by both ferals and the civilized.
"Want to know something funny? Even inside of the sire's manor, I still don't feel safe from those... things outside. I can hear them at night, sometimes... howling and screeching..."


Compendium of Beasts


As there are many, many types of beasts in all sorts of shapes and forms, this compendium aims to describe and define each beast you may commonly find in Hrel.


  • Lumins, Lune.

Furred creatures, with coats as dark as night itself. They appear shapeless, their body being defined only by their body wrappings.
Lumin fur is incredibly dark; so dark in fact, it has the appearance of being pitch black... even in daylight. They are naturally nocturnal.
It is tradition of Lumins to wrap their bodies in bandages or ribbons.
Uncivilized Lumins may not partake in this tradition; either out of choice, or simply because they have nothing to wrap themselves with.
Curious beasts, they are skilled at many different things...
Many seem to enjoy tailoring and gardening, but they are favored as maids as a result of their nocturnal behaviour, as they won't be seen by visitors.


  • Sauri, Saur.

Lizard beastfolk that have adapted to the harsh, freezing climate.
Instead of scales, they have thick & warm coats of fur.
Though they come in all sorts of shapes and sizes, they tend to be on the smaller side.
Those that are of a taller stature tend to be quite prideful of their size.
Typically favored for more menial or tedious tasks.
Quelled Sauri's usually come in pairs if they partake in butler work; typically another member of their former pack.
Far from home, Sauri are not Hrel natives. Yet many Sauri congregate to Hrel for unclear reasons.
There has never been an exalted Saur; not in Hrel, at least.


  • Vi's, vi.

Eyeless creatures, typically tall and lanky. Esteemed hunters... and musicians.
They have rudimentary vision, but heightened hearing.
With their limited vision, they make unlikely servants & butlers...
Thus, they are usually hired for their oddly innate musical talent. And their hunting senses also make them nifty rat and-other-vermin killers.
Feral Vi's are rare, and their packs are close-knit.
Are they quiet, or are there just not many of them...?

  • Masked ones

Some quelled choose to hide their face with these masks.
A spell binds this mask to their face; forever.
Some conjurors provide this service; to hide the face of the wearer and to get rid of their distinctive features, obfuscating their identity.
Their scent becomes unclear, and difficult to track. The color of their fur, skin, or scales turns into a neutral black. Certainly, there'd be no way the quells former pack could trace them.
The monster remains the same...
...yet they become a different beast altogether. Many quells question if it is worth it...

  • Spirits

  • Skullbeasts

A beast, reincarnated through dark magic.
The skull, an integral part of the reincarnation process, becomes the new head of the monster.
Such rituals come with deep costs.
The soul of the monster is bound to whoever reincarnated them; they will live for as long as they do.
Effectively, this monster is owned by another one.
The ritual may also cause partial amnesia, an effect that grows stronger as time passes before the reincarnation.
As this beast ages, its horns will grow longer and progressively more gnarled.


unfinished. :)